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War for the Crown

War for the Crown

in-game name: Training PlanFree guideDeck finder

War for the Crown’s Training Plan is a five-card puzzle, not a battle. You equip up to five plan cards, the game resolves their effects in slot order, and the number it shows you is Σ Strength × Σ Technique.

  • There is no opponent and no boss: the score is your own deck’s.
  • The pool has 24 plans — 8 gold, 8 purple, 8 blue — each upgradeable from Lv 1 to Lv 6.
  • Slot order matters. Some plans care about their position, their neighbours, or who acts before them, so the same five cards can score very differently in a different order.

The Deck Finder takes the plans you actually own (and their levels) and returns the strongest five-card decks you can build, ranked by average power, with each deck’s min–max range and the best plan to level next.

It also imports your collection straight from in-game screenshots, and keeps the selection in a shareable link.

  • Average is the mean over every way the five cards can be ordered (and, for Destiny decks, over every re-trigger target). It is the number to rank by, because it is what the game itself displays.
  • Top power is the luckiest single ordering. A high max on a low average is a deck that needs a perfect roll; don’t chase it.
  • Min – max is the range across those orderings, shown as context.
  • A deck’s score is floor(sum / leaves) exactly as the game computes it, so the finder matches the in-game preview rather than approximating it.

Each result lists the five plans in the slot order that produced the numbers, plus Destiny’s best re-trigger target where it applies. Order the cards in the game the same way — the finder already searched every arrangement, so the order it prints is the one to copy.